How the money game helps participation
The money fundraiser incentive game is a sales motivator to increase seller participation further. By breaking your sale down into smaller steps, you're encouraging sellers to reach smaller, periodic goals and reward them while the sale is still in process.
The game will keep everyone on their toes because no one knows who will get their name drawn out each time. Build suspense by encouraging everyone to sell out of their brochure so they'll prepare themselves for a chance to win. Here's how it works:
1. Designate 3 Separate Drawing Days
- 1st drawing: The day after your kickoff.
- 2nd drawing: the halfway point of your sale.
- 3rd drawing: The day that orders and money are due.
2. Set a Goal for Each Drawing Day
- For example, if you want each student to sell ten items total, your 1st drawing goal might be to sell three items, your 2nd drawing goal may be seven items, and your 3rd drawing goal would be ten items. These numbers will vary depending on your total item goal. The idea is to help your students work towards their end goal.
- Tell your students at your kickoff that you'll pick one name out of a hat on each drawing day. If that person has reached the goal and can prove it, they win $20. To qualify, they must show you their order form and be able to show you all or most of the money for their orders.
- If the person who gets their name drawn out wins the 1st drawing, then the 2nd drawing at the halfway point of the sale will also be for $20. You can always have various students draw out their names.
- What makes the money game interesting for your sellers is if the person who gets their name drawn out doesn't win, then that money rolls over to the next drawing. You will send a powerful message to everyone to be ready for the next drawing because the cash reward has just doubled.
- Finally, the 3rd drawing will either be for $20, $40, or $60, depending on what happened on the previous two drawing days.
3. Remind Sellers about the Drawings
- Remind your students daily about the money game with special reminders the day before each drawing.
- Also, remind them that to have a chance to win, they must have their order forms and money envelopes on hand.
Helpful Tips:
- Students must be present to win. If an absent student gets their name drawn out, draw another name.
- If the student can turn in money for orders taken, they win the money on the spot.
- Only draw out one name for each drawing. If no one qualifies, no one wins, and you don't give any money away. Don't feel bad because you've met your end of the deal.
- You can also reward sellers who can sell over each daily goal by putting their names in the hat multiple times. For example, if the goal for the first day is three items and a student sells six, put their name in two times. Remember, they must prove that they sold that amount. If you do this, let them know about it from the beginning.
- You can always substitute gift cards in place of cash if necessary.
Who Provides the Money?
The organization is responsible for the prize money.
Promoting it during your sale will ensure a good response and return on your investment.
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