Jump for George Fundraiser Incentive Game

Inspire students toward sales success.

The 'Jump for George' fundraiser incentive game is a fun way to reward your students who reach a specific sales goal.

Students win money based on how many dollar bills they can broad jump past.

If you don't have a starting line, place about 4 feet of masking tape on the floor. Then line up about 25 one-dollar bills end to end, starting at one side of the line or tape.

Remember that younger students may not be able to jump as far, so if they sell more, you'll want to place the larger bills closer to the starting point. In other words, know who's jumping before your event. Also, make sure that you approximate how much money you'll need to give away based on how many qualifiers you have. Here are some things that you'll want to consider.

Determine Seller Qualification Requirements

Set this number high enough to qualify roughly 8-15 students. A good number to use might be 25 items. Remember, this is a special privilege, so you want students to work harder. You'll profit less from each seller if too many students qualify with an easy goal. On the other hand, if you set the goal too high, you may discourage some sellers.

Have an Awards Ceremony

Make sure that everyone gets to see those who qualify. By having everyone watch, you are accomplishing two things:

  1. You are acknowledging those students who reached the goal before their peers.
  2. You will receive free advertising for your next fundraiser.

You might even consider picking a student from the audience during your kickoff to do it as an exciting preview of what's to come.

Acknowledge Your Qualifiers

Before each student jumps, you'll want to announce their name and how much money they raised. You might even want to have them jump in order from the lowest to the highest seller. Once you're ready to start, line up each student beside the dollar bills and reward them based on how many dollar bills they can completely clear and broad jump past.

Helpful Tips

  • Have everyone present at the event, so they'll see what happens.
  • You also have the option of providing gift cards in place of cash.
  • Mix in some $ 5's and $ 10's at the end to add excitement for older qualifiers.
  • Consider demonstrating the game at your kickoff.
  • Allow younger students to get a running start instead of just broad jumping.
  • If you're going to be outside, you may need to tape the money together.

Who Pays for the Incentive?

The organization is responsible for paying for the Jump for George incentive.

Promote it during your sale to ensure a good response and return on your investment.

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