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101 Low and No-Cost School Fundraising Incentive Ideas That Boost School Profits

By Clay Boggess on Apr 23, 2026
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School Fundraising Incentive Ideas

 

Blog Summary: School fundraisers that add a supplemental incentive program on top of the standard prize offering boost sales by up to 20%. This guide covers 101 free and low-cost incentive ideas organized by grade level, campaign timing, and budget, including in-sale games, online registration incentives, teacher and parent motivators, and the exact scripts and structures that produce results. Every idea on this list can be implemented without adding complexity to your campaign.

Every school fundraising coordinator faces the same challenge: how to get more students to sell more items without spending money you have not yet raised? The answer is not a bigger prize catalog or a more expensive reward program. It is a set of supplemental incentives, many of them completely free, that create visible excitement before and during the sale window.

Additional fundraising incentives work because they add a second layer of motivation on top of the standard prize program that comes with most fundraising packages. That second layer has been proven to boost sales by up to 20% or more when promoted consistently. A school that raises $5,000 without additional incentives can realistically hit $6,000 or more using the ideas in this guide. Browse our additional fundraising incentive ideas resource page for the complete reference list, or keep reading for the full strategy breakdown.

Why Additional Incentives Work: The Science Behind the Boost

Additional fundraising incentives work because of positive reinforcement, one of the most reliable principles in behavioral psychology. When students see a classmate receive a public reward for selling, they do not just feel motivated to sell for the reward itself. They feel the social pull of recognition, and that social pull is often more powerful than the prize. The moment of public award is the incentive's most productive second, and it only costs you the time it takes to do it loudly.

The most common mistake schools make with incentives is announcing them at the kickoff and then never mentioning them again until the final turn-in day. By that point, the motivational window has largely closed. Students who did not start selling in the first three days rarely catch up to their goal in the final three.

The structure that produces results is different:

  • Announce the incentive at kickoff with specific, detailed language. Not 'the top seller wins a prize' but 'the student who sells the most items by Friday wins a $25 Amazon gift card and gets to sit at the principal's desk for a full school day.' Specificity creates mental ownership of the goal.
  • Award incentives publicly during the sale, not only at the end. In-sale rewards at check-in on day two and at the midpoint re-energize the campaign when momentum naturally dips.
  • Make the group-goal incentive visible and trackable. A thermometer chart in the hallway showing progress toward the goal that triggers a Pajama Day or Principal Head Shaving creates daily motivation for students who see it every morning.

Expert Insight: From the Kickoff Guidebook: 'Any time you give out a sales award, make sure every other student sees you do it.' This single instruction has more impact on the effectiveness of your incentive program than the cost or quality of the prize itself. Public recognition creates social proof. Private recognition wastes it.

No-Cost School Fundraising Incentives That Actually Move the Needle

No-cost fundraising incentives are privileges, experiences, and recognitions that cost the school nothing but carry real social value for students. The most effective ones involve a high-status adult in a memorable or unusual situation, because those moments get talked about at home, which is exactly the environment where most fundraising sales happen. A parent who hears their child excitedly describe the principal agreeing to shave their head is already thinking about how many orders to place.

For Elementary Schools (K-5)

  • Principal for the Day. The top overall seller gets to sit at the principal's desk, make morning announcements over the PA, and shadow the principal for a full school day. Announce this at your kickoff assembly with the principal present.
  • Principal Head Shaving. The principal agrees to shave their head, with the option of a Mohawk and colored hairspray, when the school reaches its total fundraising goal. This one travels home in every backpack the day of the kickoff announcement.
  • Extra Recess. Any class that reaches a set participation goal, for example, 30% of students turning in at least one order within the first three days, earns an extra recess period, which works at the class level rather than the individual level, creating positive peer motivation.
  • First in the Lunch Line. Every student who sells at least one item within 3 days of the kickoff goes to lunch 5 minutes early or is first in line for the day. Low stakes, easy to track, surprisingly motivating for young students.
  • Free Lunch Drawing. Ask a local restaurant to donate free lunches. Every student who turns in an order gets one entry. Draw names publicly until every lunch is claimed.
  • Pajama Day. The whole school gets a Pajama Day when the group hits its total fundraising goal. Post a visible goal tracker in the main hallway so students see daily progress toward the trigger.
  • Crazy Hat or Crazy Sock Day. Every student who sells a set number of items by a specific date gets to participate in a themed dress day. Simple, visible, and generates conversation among students who want to qualify.
  • Front-of-the-Line Pass. A laminated pass allowing the holder to skip to the front of any school line for one week. It costs nothing to make, and it carries real daily value for students.
  • Dress Code Pass. Top sellers receive a one-day dress code exemption. For schools with uniforms, this is a genuinely coveted reward.
  • Movie at School. Any class that hits a participation threshold earns an in-school movie afternoon, coordinated with the teacher. Budget: zero.

For Middle Schools (6-8)

  • Class Gets to Slime the Teacher. The top-selling class earns the right to slime their teacher, or any willing staff member, at a school-wide assembly. Middle schoolers love the reversal of normal social dynamics.
  • Whoever Sells X Gets Out of Y. Set a short-term goal of 3 to 5 items in the first day or two. Students who hit the goal are excused from a specific task, assignment, or activity that their peers must still complete. Works particularly well when the task being skipped is genuinely undesirable.
  • The Top Selling Team or Class Gets to Choose. The winning class gets to choose its own reward from a list of pre-approved options. Giving students agency in the prize selection increases perceived value at no extra cost.

For High Schools (9-12)

  • Everyone Reaches the Goal. If the entire group hits its individual selling targets, they earn a group reward such as a free period, an outdoor lunch, a teacher-versus-student game, or early dismissal on a designated day.
  • Have to Sell. Set a short-term selling goal with a genuine consequence for not meeting it. The consequence should be something students genuinely do not want, making it a stronger motivator than a positive reward for many high school groups.
  • Top Seller Parking Spot. For schools with student parking lots, a designated premium parking spot awarded to the top seller for a week carries high social status at zero cost.
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Low-Cost Incentives Worth the Investment

Low-cost fundraising incentives generate the strongest return when they are exciting enough to create genuine buzz among students. A mediocre low-cost prize generates less enthusiasm than a well-promoted no-cost privilege. The goal of any paid incentive is to get students talking about it before they earn it. Word of mouth is what drives the selling behavior you need, and it reaches parents in a way no flyer or email announcement can replicate.

  • Food with the Principal. The class with the highest participation level wins a pizza party or ice cream social with the principal. Cost is low, perceived value is high, and it builds a positive relationship between students and school leadership.
  • Top Seller Grand Prize. The overall top seller wins a high-visibility prize promoted from day one of the sale, such as a 5 lb Hershey bar, an Amazon gift card, or a gift certificate to a local store. Promote the specific prize with a visual at the kickoff meeting.
  • Super Student VIP Card. Every student who sells 25 or more items earns a laminated VIP Card granting special privileges throughout the school year, such as front-of-line access, homework passes, or free dress days. The ongoing nature of the reward makes it more motivating than a one-time prize.
  • School Store Certificate. The top-selling student from each class wins a gift certificate to the school store. Spirit gear can be offered as an alternative.
  • Family Movie Tickets. Local theaters frequently provide low- or no-cost tickets to school groups. Give top-selling families free movie tickets or run a daily drawing during the sale.
  • Limo Ride or Pizza Party. Top sellers earn a limo ride to a pizza lunch or a pizza party at school. High perceived value, strong motivation, and easy to coordinate with a local vendor who may offer reduced rates for schools.
  • Video Game Truck. A mobile video game truck visits the school for the top sellers or the winning class. High excitement across all grade levels, easy to coordinate, and the uniqueness makes it a talking point before and after the fundraiser.
  • Teacher Incentive. Reward the teacher whose class has the highest participation or raises the most dollars with a gift card to a local restaurant. Teachers who are personally motivated to help remind students daily produce measurably higher participation rates.
  • Parent Incentive. Reward the top-selling parent with a gift card or store credit. Since parents do most of the actual selling for younger students, recognizing their contribution directly impacts your total revenue.

In-Sale Incentive Games That Sustain Momentum

In-sale incentive games are awarded during the campaign rather than only at the end of the campaign. They are the most underused tool in school fundraising, and also one of the most effective. Seeing a peer win a prize mid-sale sparks immediate action from students who had not yet started selling. The key is that the award happens publicly, at a visible moment, in front of as many students as possible.

Schedule three check-in days during your sale: the day after kickoff, the midpoint, and the final turn-in. At each check-in, inspect the order forms and publicly award any earned in-sale prizes. This structure breaks the sale into manageable milestones and ensures you maintain visibility into how students are performing, so you can course-correct before it is too late.

  • Prize Drawing Incentive Game. Students receive a prize coupon for every 5 items sold. Coupons are entered into a drawing held on each check-in day. More items sold means more entries and more chances to win. This structure ensures that average sellers, not just top performers, feel they have a realistic shot at winning.
  • Mystery Person Game. The coordinator secretly selects one student at the start of the sale. If that student reaches their personal sales goal by the midpoint check-in, they win the mystery prize. No one knows who was chosen until the reveal, which means every student is motivated to hit their goal in case they are the mystery person.
  • Balloon Pop. Write a student's name on a slip of paper and seal it inside a balloon at the kickoff. 48 hours later, pop the balloon at a school-wide moment. If the named student has registered for the online store and shared their link 10 times, they win the prize. If they have not, there is no winner, and the lesson is clear.
  • Don't Be Sick. Same structure as Balloon Pop, but using a sealed envelope. The name used for this game is deliberate: it creates a mild sense of urgency to be present and to have completed the registration goal. Students who hear about it tend to register immediately rather than risk being named and unqualified.
  • Class Hero. The whole class wins pizza if a randomly drawn student has registered online by a set deadline, creating positive peer pressure, as classmates encourage one another to register, knowing that the whole class benefits if the drawn student qualifies.
  • Money Incentive Game. Offer a cash bonus or gift card to the top seller at the end of day one, jump-starting the sale and signaling to all students from the very first day that strong early action is rewarded. The day-one leader is then announced to all students, which motivates others to try to catch up.

Expert Insight: The Kickoff Guidebook recommends having your first check-in day the morning after the kickoff meeting, sending a strong message to students that you are serious about accountability. It also gives you the chance to publicly reward the day-one top seller, which immediately demonstrates that the in-sale incentive is real and attainable. Schools that hold a day-one check-in consistently outperform those that wait until the midpoint to check in.

Online Fundraiser Registration Incentives

86% of students who register for the online store go on to make at least one sale. That single statistic makes fast registration one of the highest-leverage actions in any school fundraiser, and it explains why online registration incentives should be announced at the kickoff meeting with the same energy and specificity as any other prize. Getting 100% of students registered within the first 48 hours consistently produces 30% to 50% more online revenue than campaigns that rely on students' own timelines.

  • Group Registration Goal. Announce at kickoff: if we get [X] students registered within 48 hours, the whole school gets [reward], converting registration from an individual task into a group mission.
  • Class Registration Goal. Any class that hits [X]% registration by [date] earns [reward]. Creates friendly competition between classrooms and lets teachers become allies in driving registration.
  • Balloon Pop and Don't Be Sick. Both games work for online registration: the qualifying condition is that the named student must be registered and have shared their link 10 times, tying registration directly to a suspenseful community moment.
  • Class Hero. Works for registration: the whole class wins pizza if the randomly drawn student has registered by the deadline.
  • Individual Drawing. Everyone registered by the day after the kickoff meeting goes into a drawing to win a specific, named prize. Announce the prize at the kickoff. Make it desirable enough that students go home and register that evening.

For more on how online selling multiplies total fundraising revenue, see our online fundraiser programs and learn how to set up an online store alongside any brochure campaign at no additional cost.

The Full List: 101 Ideas at a Glance

Not every incentive idea works for every school. The right combination depends on your student age group, your staff's willingness to participate, and your available budget. Use this master list to identify the ideas that fit your specific situation, then promote the ones you choose with specific language, a specific prize, and a specific deadline. Vague incentives produce vague results.

#

Incentive

Cost

Best For

1

Principal for the Day (top seller)

Free

Elementary

2

Principal Head Shaving (school goal)

Free

Elementary / Middle

3

Extra Recess (class participation goal)

Free

Elementary

4

First in the Lunch Line (early sellers)

Free

Elementary

5

Free Lunch Drawing (local restaurant donation)

Free

Elementary / Middle

6

Pajama Day (school goal reached)

Free

All Levels

7

Crazy Hat Day (individual sell threshold)

Free

All Levels

8

Crazy Sock Day (individual sell threshold)

Free

All Levels

9

Front-of-the-Line Pass (laminated)

Free

Elementary / Middle

10

Dress Code Pass (top sellers)

Free

All Levels

11

Movie at School (class participation goal)

Free

Elementary

12

Class Slimes the Teacher

Free

Middle School

13

Principal Agrees to Be Duct-Taped to the Wall

Free

Elementary

14

Principal Becomes a Human Sundae

Free

Elementary

15

Principal Comes to School in Pajamas

Free

Elementary

16

Principal Dyes Their Hair

Free

Elementary

17

Principal Spends a Day on the Roof (weather permitting)

Free

Elementary

18

Principal Kisses a Toad or Pig

Free

Elementary

19

Principal Participates in Dodgeball Game

Free

Elementary / Middle

20

Principal Dressed as School Mascot

Free

Elementary

21

Top Seller Sits at the Principal's Desk

Free

Elementary

22

Top Seller Makes Morning PA Announcement

Free

Elementary

23

Have to Sell (reverse consequence)

Free

Middle / High

24

If Everyone Reaches Goal, Group Gets Free Period

Free

High School

25

Top Seller Gets Premium Parking Spot

Free

High School

26

Class Gets to Choose Its Own Reward

Free

Middle School

27

No-Homework Pass for Top Sellers

Free

All Levels

28

Seat Next to Best Friend for One Week

Free

Elementary

29

School Intercom Shoutout for Top Sellers

Free

All Levels

30

Teacher Does Something Embarrassing (class goal)

Free

Elementary / Middle

31

Food with the Principal (pizza or ice cream party)

Low

Elementary

32

Top Seller Grand Prize (5 lb Hershey bar)

Low

All Levels

33

Super Student VIP Card (sell 25+ items)

Low

All Levels

34

School Store Gift Certificate (top seller per class)

Low

Elementary / Middle

35

Family Movie Tickets (local theater donation)

Low / Free

All Levels

36

Limo Ride to Pizza Lunch (top sellers)

Low

All Levels

37

Pizza Party at School (top class)

Low

Elementary / Middle

38

Ice Cream Social with Principal (top class)

Low

Elementary

39

Video Game Truck for Top Sellers or Winning Class

Low

All Levels

40

Donut Party for Top 3 Classes

Low

Elementary / Middle

41

Kona Ice Truck Visit

Low

Elementary / Middle

42

Amazon Gift Card for Top Seller

Low

All Levels

43

Gift Card to Local Restaurant (teacher incentive)

Low

Teachers

44

Teacher Dress-Down Day (winning class teacher)

Free

Teachers

45

Classroom Supply Allowance (top teacher)

Low

Teachers

46

Catered Lunch for Winning Teacher's Class

Low

Teachers

47

Parent Gift Card to Walmart or Favorite Store

Low

Parents

48

Free Tuition Kickback for Top-Selling Parent

Low

Parents (private / daycare)

49

Parent Restaurant Gift Certificate

Low

Parents

50

Top Parent Named in School Newsletter

Free

Parents

51

Prize Drawing Incentive Game (coupon per 5 items)

Low

All Levels

52

Mystery Person Game

Low

Elementary / Middle

53

Balloon Pop (registration or sales goal)

Low

Elementary / Middle

54

Don't Be Sick (registration or sales goal)

Low

Elementary / Middle

55

Class Hero (class pizza if drawn student qualifies)

Low

Elementary

56

Jump for George Game

Low

Elementary / Middle

57

Money Incentive Game (day-one top seller cash bonus)

Low

All Levels

58

Money Wheel (top sellers spin for cash prizes)

Low

All Levels

59

Money Machine (top sellers grab cash)

Low

All Levels

60

Check-In Day Drawing (prize at each milestone)

Low

All Levels

61

Group Online Registration Goal (school-wide reward)

Free

All Levels

62

Class Online Registration Goal (class reward)

Free

All Levels

63

Individual Registration Drawing

Low

All Levels

64

First to $X in Online Sales Gets Prize

Low

All Levels

65

Everyone Who Sells X online gets a reward

Low / Free

All Levels

66

Top 3 Selling Classes Win Tiered Parties

Low

Elementary / Middle

67

Top 20 Sellers Get Extra Recess or Prize

Free / Low

Elementary

68

Top Seller in Each Grade Has Lunch with Principal

Free

Elementary / Middle

69

Grand Prize Drawing (1 entry per 5 items sold)

Low

All Levels

70

VIP Extended Recess Pass

Free

Elementary

71

Marshmallow Dodgeball Event for Top Class

Low

Elementary / Middle

72

BMX Show for Top Sellers

Low

Elementary / Middle

73

Glow Party for Winning Class

Low

Elementary / Middle

74

Trampoline Park Trip for Top Sellers

Low

Elementary / Middle

75

Uber Eats Delivered to School (top sellers)

Low

Middle / High

76

Professional Sports Stadium Tour (top sellers)

Low

High School

77

Limo Ride to School for Top Seller

Low

All Levels

78

Movie at School for Top Class

Free

Elementary

79

Pig Races at School

Low

Elementary / Middle

80

Reptile Show (school goal reward)

Low

Elementary

81

Magic Show (school goal reward)

Low

Elementary

82

Super Party Inflatables (school goal reward)

Low / Medium

Elementary

83

Super Splash Party (school goal reward)

Low / Medium

Elementary

84

Spirit Gear for Top Seller Per Class

Low

All Levels

85

School Mascot Costume Appearance (top seller)

Free

Elementary

86

Year-End Field Trip Priority (top sellers)

Free

All Levels

87

Principal Water Balloon Target

Free

Elementary

88

Principal as Human Pinata (silly string)

Free

Elementary

89

Faculty Talent Show Hosted for Top Class

Free

Elementary / Middle

90

Student vs. Teacher Kickball Game

Free

Elementary

91

Student vs. Teacher Basketball Game

Free

Middle / High

92

Read-to-Them Day (principal reads to winning class)

Free

Elementary

93

End-of-Day Early Dismissal for Top Class

Free

All Levels

94

Homework Pass for Every Seller Who Hits Their Goal

Free

All Levels

95

Spirit Day for the Whole School (goal reached)

Free

All Levels

96

School Store Free Item Voucher

Low

Elementary / Middle

97

Personalized Certificate of Achievement

Free

All Levels

98

Name on a Wall of Fame in the Main Hallway

Free

All Levels

99

Online Leaderboard Posted Daily in Hallway

Free

All Levels

100

Goal Thermometer Chart Posted at School Entrance

Free

All Levels

101

Special Handshake or Ceremony with the Principal

Free

Elementary

How to Promote Incentives for Maximum Impact

The incentive itself is never the deciding factor in how much it boosts your fundraiser. The promotion is. An Amazon gift card announced at kickoff and then never mentioned again produces a fraction of the result of a $5 prize that is referenced in every morning announcement, posted on the hallway tracker, and awarded loudly in front of every student the moment it is earned. Promotion is free and the single highest-leverage action you control.

  • Announce at kickoff with complete specifics. Name the prize, name the threshold required to earn it, and name the date by which it must be earned. 'The student who sells the most items by Friday at 3 pm wins a $25 Amazon gift card and gets to be Principal for the Day on Monday' is a complete incentive announcement. 'Top seller wins a prize' is not.
  • Post a visible progress tracker in the hallway. A thermometer chart or goal board updated daily shows students how close the group is to triggering a school-wide reward. Students who see it every morning carry that awareness home and bring it up with parents who do the actual selling.
  • Reference the incentive in every daily reminder. Morning announcements, teacher reminders, and parent emails should mention the specific incentive by name, not just the fundraiser itself. 'We are 23 orders away from Pajama Day' is a more motivating message than 'please keep selling.'
  • Award publicly every time, no exceptions. Every single time you award an in-sale incentive, do it at a visible moment with as many students present as possible. The award ceremony itself is a promotion for future awards in the same campaign.
  • Send an incentive update home to parents. A brief note or text message telling parents that their student is within reach of a specific reward converts more parent-driven selling than any generic fundraiser reminder.

For a complete playbook for running a high-performance kickoff meeting that effectively introduces your incentive plan, see our school fundraiser kickoff guidebook.

Frequently Asked Questions About School Fundraising Incentives

Do free fundraising incentives really work?

Yes. Additional fundraising incentives, including completely free ones, have been proven to boost school fundraising sales by up to 20% or more when promoted consistently. The key is public recognition every time an incentive is awarded, and clear announcements at the kickoff meeting so students know exactly what they are working toward from day one.

What is the best no-cost school fundraising incentive?

Principal Head Shaving and Principal for the Day are consistently among the highest-impact no-cost incentives because they involve a high-visibility, memorable action that students talk about with family and friends. Extra Recess for the top-selling class is the most reliable classroom-level motivator because it benefits every student and creates positive peer pressure to participate.

What is an in-sale incentive, and why does it matter?

An in-sale incentive is awarded during the fundraising campaign rather than only at the end of the campaign. It matters because it re-energizes students who have not yet started selling and publicly rewards early movers, creating visible proof that selling produces real results. Schools that use check-in day drawings and in-sale games consistently generate stronger mid-campaign momentum than those that only offer end-of-sale prizes.

How can I get more students to register for the online store?

Use a group registration goal announced at the kickoff meeting: if a set number of students register within 48 hours, the whole school earns a reward. The Balloon Pop and Don't Be Sick games also drive rapid registration by creating suspense and urgency. 86% of students who register for the online store go on to make at least one sale, making fast registration one of the highest-leverage actions in any school fundraiser.

Should I offer incentives to teachers and parents, too?

Yes. Teachers who are motivated to help remind students daily produce measurably higher participation rates. Rewarding the teacher whose class has the highest participation or raises the most dollars with a gift card costs very little and yields a significant lift. Since parents do most of the actual selling for younger students, recognizing the top-selling parent with a gift card directly impacts total sales.

How many items should students be required to sell?

Rather than a vague ask to do their best, assign a specific per-student goal based on your total fundraising target divided by the number of sellers. For a two-week brochure sale, 10 items per student is a reasonable and achievable starting point for most school groups. Break that goal into check-in day milestones: 3 items by day two, 7 items by the midpoint, and 10 items by the final turn-in.

What is the Prize Drawing Incentive Game?

The Prize Drawing Incentive Game gives students a prize coupon for every 5 items they sell. Coupons enter a drawing held on check-in days, meaning students get multiple chances to win throughout the campaign rather than only at the end. This structure keeps enthusiasm high for average sellers who feel they cannot compete with top sellers for a single grand prize.

What is the Mystery Person incentive?

The Mystery Person incentive has the coordinator secretly select one student at the start of the sale. If that student reaches their personal sales goal by a specific check-in date, they win the mystery prize. No one knows who the mystery person is until the reveal, creating suspense and motivating every student to sell in hopes of meeting them.

Are low-cost fundraising incentives worth the investment?

Yes, when the incentive is exciting enough to create genuine buzz. A mediocre low-cost prize generates less enthusiasm than a well-promoted no-cost privilege. The goal is to create a buzz among students so they talk to their classmates and parents about it. Once students spread the word, you recover your investment quickly through the increased sales their enthusiasm generates.

How do I effectively promote fundraising incentives?

Announce every incentive at the kickoff meeting with specific details: the exact prize, the exact threshold to earn it, and the exact deadline. Award incentives publicly every single time. Use daily announcements that reference the specific incentive by name. Share running progress toward group-goal incentives, so students see how close they are—the more visible and specific the promotion, the stronger the motivational impact.

The Bottom Line

A school fundraiser that adds even one or two well-promoted supplemental incentives on top of its standard prize program consistently raises more money than the same campaign without them. The reason is simple: incentives create talking points, and talking points travel home to the adults who do the actual purchasing. Every student who goes home excited about a potential Pajama Day or a Principal Head Shaving is a sales conversation happening at the dinner table at no cost to you.

The full reference list of no-cost and low-cost incentive ideas organized by grade level and campaign phase is available on our Additional Fundraising Incentive Ideas resource page. For the complete kickoff meeting framework that introduces these incentives to maximum effect, download our free Kickoff Guidebook. And when you are ready to pair your incentive program with a high-margin product campaign, explore our school fundraising products to find the right program for your school.

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Author Bio Clay Boggess, Author

Clay Boggess has been designing fundraising programs for schools and various nonprofit organizations throughout the US since 1999. He’s helped administrators, teachers, and outside support entities such as PTAs and PTOs raise millions of dollars. Clay is an owner and partner at Big Fundraising Ideas.